/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifdef SPINE_UE4
    #include "SpinePluginPrivatePCH.h"
#endif

#include <spine/PathConstraintData.h>

#include <spine/BoneData.h>
#include <spine/SlotData.h>

#include <assert.h>

using namespace spine;

PathConstraintData::PathConstraintData(const String &name) : ConstraintData(name),
                                                             _target(NULL),
                                                             _positionMode(PositionMode_Fixed),
                                                             _spacingMode(SpacingMode_Length),
                                                             _rotateMode(RotateMode_Tangent),
                                                             _offsetRotation(0),
                                                             _position(0),
                                                             _spacing(0),
                                                             _rotateMix(0),
                                                             _translateMix(0) {
}

Vector<BoneData *> &PathConstraintData::getBones() {
    return _bones;
}

SlotData *PathConstraintData::getTarget() {
    return _target;
}

void PathConstraintData::setTarget(SlotData *inValue) {
    _target = inValue;
}

PositionMode PathConstraintData::getPositionMode() {
    return _positionMode;
}

void PathConstraintData::setPositionMode(PositionMode inValue) {
    _positionMode = inValue;
}

SpacingMode PathConstraintData::getSpacingMode() {
    return _spacingMode;
}

void PathConstraintData::setSpacingMode(SpacingMode inValue) {
    _spacingMode = inValue;
}

RotateMode PathConstraintData::getRotateMode() {
    return _rotateMode;
}

void PathConstraintData::setRotateMode(RotateMode inValue) {
    _rotateMode = inValue;
}

float PathConstraintData::getOffsetRotation() {
    return _offsetRotation;
}

void PathConstraintData::setOffsetRotation(float inValue) {
    _offsetRotation = inValue;
}

float PathConstraintData::getPosition() {
    return _position;
}

void PathConstraintData::setPosition(float inValue) {
    _position = inValue;
}

float PathConstraintData::getSpacing() {
    return _spacing;
}

void PathConstraintData::setSpacing(float inValue) {
    _spacing = inValue;
}

float PathConstraintData::getRotateMix() {
    return _rotateMix;
}

void PathConstraintData::setRotateMix(float inValue) {
    _rotateMix = inValue;
}

float PathConstraintData::getTranslateMix() {
    return _translateMix;
}

void PathConstraintData::setTranslateMix(float inValue) {
    _translateMix = inValue;
}
